Run anchors
Cards that can define a clean plan or solve a job with very little help.
Card Rankings
A practical starting board for the five character pools. Filter by character or rarity, then open any card to check its cost, rules text, and upgrade before you commit to the pick.
How to read the board
S-tier cards are the easiest anchors, not automatic clicks. An A-tier block card can be the right reward when your deck cannot survive, and a B-tier package piece can be excellent once its engine is already online. The board assumes single-player runs and rates the base card together with its normal upgrade path.
Cards that can define a clean plan or solve a job with very little help.
Reliable picks once the deck has the right lane, curve, or defensive floor.
Useful cards with a narrower job. Take them for a reason, not just because they match a theme.
Board controls
76 reviewed cards shown for all five characters, all rarities.
Cards that can define a clean plan or solve a job with very little help.

Ironclad · Uncommon
Exhaust 1 card.
Open card details →
Ironclad · Rare
Deal 2 damage to ALL enemies 4 times.
Open card details →
Ironclad · Rare
Whenever a card is Exhausted, draw 1 card.
Open card details →
Ironclad · Rare
Apply 1 Vulnerable.
Open card details →
Ironclad · Uncommon
Whenever a card is Exhausted, gain 3 Block.
Open card details →
Ironclad · Rare
Exhaust your Hand.
Open card details →
Silent · Uncommon
Draw 3 cards.
Open card details →
Silent · Rare
Whenever you play a card, gain 1 Block.
Open card details →
Silent · Uncommon
Apply 3 Poison to a random enemy 3 times.
Open card details →
Silent · Uncommon
Discard your Hand, then draw that many cards.
Open card details →Silent · Rare
Weak enemies take 50% more damage from Attacks.
Open card details →
Defect · Uncommon
Gain 2 Orb Slots.
Open card details →
Defect · Common
Channel 1 Frost.
Open card details →
Defect · Rare
Gain 1 Focus.
Open card details →
Defect · Rare
The first card you play each turn is played an extra time.
Open card details →
Defect · Uncommon
Gain 6 Block.
Open card details →
Necrobinder · Basic
Summon 5.
Open card details →
Necrobinder · Uncommon
Gain 4 Energy.
Open card details →
Necrobinder · Uncommon
At the start of your turn, apply 6 Doom to a random enemy.
Open card details →
Necrobinder · Rare
At the start of your turn, gain 1 Energy and draw 1 additional card.
Open card details →
Necrobinder · Rare
Whenever you play a Soul, Summon 1.
Open card details →
Necrobinder · Rare
Apply 29 Doom to ALL enemies.
Open card details →
Regent · Uncommon
Gain 2 Energy.
Open card details →
Regent · Rare
Draw 1 card.
Open card details →
Regent · Uncommon
Whenever you spend or gain 1 Star, deal 3 damage to ALL enemies.
Open card details →
Regent · Uncommon
Whenever you spend 1 Star, gain 2 Block for each 1 Star spent.
Open card details →
Regent · Rare
At the start of your turn, gain 2 Stars.
Open card details →Reliable picks once the deck has the right lane, curve, or defensive floor.

Ironclad · Basic
Deal 8 damage.
Open card details →
Ironclad · Uncommon
Vulnerable enemies take an additional 25% damage.
Open card details →
Ironclad · Rare
At the start of your turn, gain 3 Strength.
Open card details →
Ironclad · Uncommon
Deal 8 damage.
Open card details →
Ironclad · Uncommon
Draw 2 cards.
Open card details →
Ironclad · Uncommon
Gain 2 Strength.
Open card details →
Silent · Uncommon
Shivs deal 4 additional damage.
Open card details →
Silent · Common
Add 3 Shivs into your Hand.
Open card details →
Silent · Common
Deal 9 damage.
Open card details →
Silent · Rare
Whenever an Attack deals unblocked damage, apply 1 Poison.
Open card details →
Silent · Basic
Deal 3 damage.
Open card details →
Silent · Uncommon
At the start of your turn, apply 2 Poison to ALL enemies.
Open card details →
Silent · Uncommon
Whenever you apply Poison, deal 4 damage to ALL enemies.
Open card details →
Defect · Rare
Prevent the next time you would lose HP.
Open card details →
Defect · Uncommon
Double your Energy.
Open card details →
Defect · Common
Gain 3 Block.
Open card details →
Defect · Uncommon
At the start of your turn, trigger the passive ability of your rightmost Orb.
Open card details →
Defect · Common
Deal 11 damage.
Open card details →
Defect · Rare
Deal 7 damage to ALL enemies.
Open card details →
Necrobinder · Common
Summon 6.
Open card details →
Necrobinder · Uncommon
Summon 3.
Open card details →
Necrobinder · Uncommon
Apply 21 Doom and 1 Weak to ALL enemies.
Open card details →
Necrobinder · Uncommon
Put 3 cards from your Discard Pile into your Hand.
Open card details →
Necrobinder · Uncommon
Whenever you play a Soul, a random enemy loses 7 HP.
Open card details →
Necrobinder · Common
Deal 10 damage.
Open card details →
Necrobinder · Rare
Deal 9 damage.
Open card details →
Regent · Uncommon
Forge 3.
Open card details →
Regent · Uncommon
At the start of your turn, Forge 5.
Open card details →
Regent · Common
Gain 8 Block.
Open card details →
Regent · Common
Gain 1 Star.
Open card details →
Regent · Basic
Gain 2 Stars.
Open card details →Useful cards with a narrower job. Take them for a reason, not just because they match a theme.

Ironclad · Uncommon
Gain 4 Block.
Open card details →
Ironclad · Uncommon
Deal 5 damage twice.
Open card details →
Silent · Common
Apply 5 Poison.
Open card details →
Silent · Uncommon
Draw 2 cards.
Open card details →
Silent · Rare
Shivs now hit ALL enemies.
Open card details →
Silent · Uncommon
At the start of your turn, add 1 Shiv into your Hand.
Open card details →
Defect · Uncommon
Channel 1 Frost for each enemy.
Open card details →
Defect · Basic
Evoke your rightmost Orb twice.
Open card details →
Defect · Uncommon
Channel 1 Plasma.
Open card details →
Defect · Rare
Evoke your rightmost Orb X times.
Open card details →
Defect · Basic
Channel 1 Lightning.
Open card details →
Necrobinder · Common
Deal 8 damage.
Open card details →
Necrobinder · Uncommon
Osty's attacks deal 4 additional damage.
Open card details →
Necrobinder · Uncommon
Summon 3 X times.
Open card details →
Regent · Uncommon
Deal 35 damage.
Open card details →
Regent · Uncommon
Sovereign Blade now gains 10 Block.
Open card details →
Regent · Common
Forge 9.
Open card details →
Regent · Rare
Sovereign Blade gains Replay 1.
Open card details →Coverage rule
This page only ranks cards with a settled job in the current character guides. It leaves uncertain cards off the board instead of forcing them into a low tier. For complete rules, removed entries, co-op pools, and upgrade comparisons, use the full card database.
Quick answers
No. S tier means the card has a broad job or can anchor a proven plan. Curve, block, draw, relics, and the next elite still decide whether the pick belongs in this deck.
A starter can still be central to a character plan. Bash and Venerate are judged by the windows they open, not by the fact that they begin in the deck.
This board stays on the five single-player character pools. Colorless and co-op rewards have different access rules, so mixing them into the same baseline would make the comparison worse.