Monster Reference

Slay the Spire 2 Bestiary

Search encountered monsters by Act, route, and tier. Compare HP, named moves, attack peaks, and encounter placement without leaving the page.

98monsters
15bosses
17elites
98results

Use the Route Before the HP Number

Act 1 branches into Overgrowth and Underdocks, while later Acts move through the Hive and Glory. Choose the area first so the result set matches the rooms your run can reach.

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Bestiary Filters

Assassin Raider enemy portrait
NormalLow danger

Assassin Raider

18–23 HP

Single-hit pressure peaks at 10.

Ascension HP: 19–24

Areas: Overgrowth

Moves: Killshot

Encounters: Ruby Raiders

Axe Raider enemy portrait
NormalLow danger

Axe Raider

20–22 HP

Single-hit pressure peaks at 12. Has defensive turns that can stall the race.

Ascension HP: 21–23

Areas: Overgrowth

Moves: Big Swing

Encounters: Ruby Raiders

Brute Raider enemy portrait
NormalLow danger

Brute Raider

30–33 HP

Single-hit pressure peaks at 7. Carries a self-scaling line.

Ascension HP: 31–34

Areas: Overgrowth

Moves: Beat, Roar

Encounters: Ruby Raiders

Bygone Effigy enemy portrait
EliteHigh danger

Bygone Effigy

127 HP

Single-hit pressure peaks at 13. Carries a self-scaling line. Can disrupt the player with debuffs or tempo loss. Elite pacing and punishment.

Ascension HP: 132

Areas: Overgrowth

Moves: Slashes, Sleep, Wake

Encounters: Bygone Effigy

Byrdonis enemy portrait
EliteHigh danger

Byrdonis

81–84 HP

Mixes single hits up to 17 with multi-hit turns up to 9. Elite pacing and punishment.

Ascension HP: 90

Areas: Overgrowth

Moves: Bite, Peck, Swoop

Encounters: Byrdonis

Ceremonial Beast enemy portrait
BossExtreme danger

Ceremonial Beast

252 HP

Single-hit pressure peaks at 18. Carries a self-scaling line. Can disrupt the player with debuffs or tempo loss. Built for a boss room.

Ascension HP: 262

Areas: Overgrowth

Moves: Beast Cry, Crush, Plow, Stamp, Stomp

Encounters: Ceremonial Beast

Crossbow Raider enemy portrait
NormalLow danger

Crossbow Raider

18–21 HP

Single-hit pressure peaks at 14. Has defensive turns that can stall the race.

Ascension HP: 19–22

Areas: Overgrowth

Moves: Fire!, Reload

Encounters: Ruby Raiders

Cubex Construct enemy portrait
NormalMedium danger

Cubex Construct

65 HP

Mixes single hits up to 7 with multi-hit turns up to 10. Carries a self-scaling line.

Ascension HP: 70

Areas: Overgrowth, Glory

Moves: Charge Up, Expel, Repeater Blast

Encounters: Cubex Construct, Construct Menagerie

Eye with Teeth enemy portrait
NormalLow danger

Eye with Teeth

6 HP

Mostly pressures through non-damage actions or setup turns. Can disrupt the player with debuffs or tempo loss.

Ascension HP: 6

Areas: Overgrowth

Moves: Distract, Startle

Encounters: Fogmog

Flyconid enemy portrait
NormalLow danger

Flyconid

47–49 HP

Single-hit pressure peaks at 11. Can disrupt the player with debuffs or tempo loss.

Ascension HP: 51–53

Areas: Overgrowth

Moves: Frail Spores, Smash, Vulnerable Spores

Encounters: Overgrowth Flora, Shroom and Slime

Fogmog enemy portrait
NormalMedium danger

Fogmog

74 HP

Single-hit pressure peaks at 14. Carries a self-scaling line. Can add bodies or backup to the room.

Ascension HP: 78

Areas: Overgrowth

Moves: Illusory Spores, Thwack

Encounters: Fogmog

Fuzzy Wurm Crawler enemy portrait
NormalLow danger

Fuzzy Wurm Crawler

55–57 HP

Single-hit pressure peaks at 4. Carries a self-scaling line.

Ascension HP: 58–59

Areas: Overgrowth

Moves: Acid Goop, Inhale

Encounters: Fuzzy Wurm Crawler, Overgrowth Crawlers

Inklet enemy portrait
NormalLow danger

Inklet

11–17 HP

Mixes single hits up to 10 with multi-hit turns up to 6.

Ascension HP: 12–18

Areas: Overgrowth

Moves: Jab, Piercing Gaze, Whirlwind

Encounters: Inklets

Kin Follower enemy portrait
BossHigh danger

Kin Follower

58–59 HP

Mixes single hits up to 5 with multi-hit turns up to 4. Carries a self-scaling line. Built for a boss room.

Ascension HP: 62–63

Areas: Overgrowth

Moves: Boomerang, Power Dance, Quick Slash

Encounters: The Kin

Kin Priest enemy portrait
BossExtreme danger

Kin Priest

190 HP

Mixes single hits up to 8 with multi-hit turns up to 9. Carries a self-scaling line. Can disrupt the player with debuffs or tempo loss. Built for a boss room.

Ascension HP: 199

Areas: Overgrowth

Moves: Soul Beam, Orb of Frailty, Orb of Weakness, Dark Ritual

Encounters: The Kin

Leaf Slime (M) enemy portrait
NormalLow danger

Leaf Slime (M)

32–35 HP

Single-hit pressure peaks at 8. Can disrupt the player with debuffs or tempo loss.

Ascension HP: 33–36

Areas: Overgrowth

Moves: Clump Shot, Sticky Shot

Encounters: Group of Slimes, Shroom and Slime, Strangler and Friend, Swarm of Slimes

Leaf Slime (S) enemy portrait
NormalLow danger

Leaf Slime (S)

11–15 HP

Single-hit pressure peaks at 3. Can disrupt the player with debuffs or tempo loss.

Ascension HP: 12–16

Areas: Overgrowth

Moves: Goop, Tackle

Encounters: Group of Slimes, Strangler and Friend, Swarm of Slimes

Mawler enemy portrait
NormalMedium danger

Mawler

72 HP

Mixes single hits up to 14 with multi-hit turns up to 8. Can disrupt the player with debuffs or tempo loss.

Ascension HP: 76

Areas: Overgrowth

Moves: Claw, Rip and Tear, Roar

Encounters: Mawler

Nibbit enemy portrait
NormalMedium danger

Nibbit

42–46 HP

Single-hit pressure peaks at 12. Carries a self-scaling line. Has defensive turns that can stall the race.

Ascension HP: 44–48

Areas: Overgrowth

Moves: Butt, Hesitant Slice, Hiss

Encounters: A Lone Nibbit, A Pair of Nibbits

Phrog Parasite enemy portrait
EliteMedium danger

Phrog Parasite

61–64 HP

Leans on multi-hit turns up to 16. Can disrupt the player with debuffs or tempo loss. Elite pacing and punishment.

Ascension HP: 66–68

Areas: Overgrowth

Moves: Infect, Lash, Leap Slam

Encounters: Phrog Parasite

Shrinker Beetle enemy portrait
NormalLow danger

Shrinker Beetle

38–40 HP

Single-hit pressure peaks at 13. Can disrupt the player with debuffs or tempo loss.

Ascension HP: 40–42

Areas: Overgrowth

Moves: Chomp, Shrinker, Stomp

Encounters: Overgrowth Crawlers, Shrinker Beetle

Slithering Strangler enemy portrait
NormalMedium danger

Slithering Strangler

53–55 HP

Single-hit pressure peaks at 12. Can disrupt the player with debuffs or tempo loss. Has defensive turns that can stall the race.

Ascension HP: 54–56

Areas: Overgrowth

Moves: Constrict, Lash, Thwack

Encounters: Strangler and Friend

Snapping Jaxfruit enemy portrait
NormalLow danger

Snapping Jaxfruit

31–33 HP

Single-hit pressure peaks at 3. Carries a self-scaling line.

Ascension HP: 34–36

Areas: Overgrowth

Moves: Collect Power, Energy Orb

Encounters: Overgrowth Flora, Strangler and Friend

Tracker Raider enemy portrait
NormalLow danger

Tracker Raider

21–25 HP

Leans on multi-hit turns up to 8. Can disrupt the player with debuffs or tempo loss.

Ascension HP: 22–26

Areas: Overgrowth

Moves: Unleash the Hounds, Track

Encounters: Ruby Raiders