
Assassin Raider
Single-hit pressure peaks at 10.
Ascension HP: 19–24
Areas: Overgrowth
Moves: Killshot
Encounters: Ruby Raiders
Monster Reference
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Act 1 branches into Overgrowth and Underdocks, while later Acts move through the Hive and Glory. Choose the area first so the result set matches the rooms your run can reach.
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Single-hit pressure peaks at 10.
Ascension HP: 19–24
Areas: Overgrowth
Moves: Killshot
Encounters: Ruby Raiders

Single-hit pressure peaks at 12. Has defensive turns that can stall the race.
Ascension HP: 21–23
Areas: Overgrowth
Moves: Big Swing
Encounters: Ruby Raiders

Single-hit pressure peaks at 7. Carries a self-scaling line.
Ascension HP: 31–34
Areas: Overgrowth
Moves: Beat, Roar
Encounters: Ruby Raiders

Single-hit pressure peaks at 13. Carries a self-scaling line. Can disrupt the player with debuffs or tempo loss. Elite pacing and punishment.
Ascension HP: 132
Areas: Overgrowth
Moves: Slashes, Sleep, Wake
Encounters: Bygone Effigy

Mixes single hits up to 17 with multi-hit turns up to 9. Elite pacing and punishment.
Ascension HP: 90
Areas: Overgrowth
Moves: Bite, Peck, Swoop
Encounters: Byrdonis

Single-hit pressure peaks at 18. Carries a self-scaling line. Can disrupt the player with debuffs or tempo loss. Built for a boss room.
Ascension HP: 262
Areas: Overgrowth
Moves: Beast Cry, Crush, Plow, Stamp, Stomp
Encounters: Ceremonial Beast

Single-hit pressure peaks at 14. Has defensive turns that can stall the race.
Ascension HP: 19–22
Areas: Overgrowth
Moves: Fire!, Reload
Encounters: Ruby Raiders

Mixes single hits up to 7 with multi-hit turns up to 10. Carries a self-scaling line.
Ascension HP: 70
Areas: Overgrowth, Glory
Moves: Charge Up, Expel, Repeater Blast
Encounters: Cubex Construct, Construct Menagerie

Mostly pressures through non-damage actions or setup turns. Can disrupt the player with debuffs or tempo loss.
Ascension HP: 6
Areas: Overgrowth
Moves: Distract, Startle
Encounters: Fogmog

Single-hit pressure peaks at 11. Can disrupt the player with debuffs or tempo loss.
Ascension HP: 51–53
Areas: Overgrowth
Moves: Frail Spores, Smash, Vulnerable Spores
Encounters: Overgrowth Flora, Shroom and Slime

Single-hit pressure peaks at 14. Carries a self-scaling line. Can add bodies or backup to the room.
Ascension HP: 78
Areas: Overgrowth
Moves: Illusory Spores, Thwack
Encounters: Fogmog

Single-hit pressure peaks at 4. Carries a self-scaling line.
Ascension HP: 58–59
Areas: Overgrowth
Moves: Acid Goop, Inhale
Encounters: Fuzzy Wurm Crawler, Overgrowth Crawlers

Mixes single hits up to 10 with multi-hit turns up to 6.
Ascension HP: 12–18
Areas: Overgrowth
Moves: Jab, Piercing Gaze, Whirlwind
Encounters: Inklets

Mixes single hits up to 5 with multi-hit turns up to 4. Carries a self-scaling line. Built for a boss room.
Ascension HP: 62–63
Areas: Overgrowth
Moves: Boomerang, Power Dance, Quick Slash
Encounters: The Kin

Mixes single hits up to 8 with multi-hit turns up to 9. Carries a self-scaling line. Can disrupt the player with debuffs or tempo loss. Built for a boss room.
Ascension HP: 199
Areas: Overgrowth
Moves: Soul Beam, Orb of Frailty, Orb of Weakness, Dark Ritual
Encounters: The Kin

Single-hit pressure peaks at 8. Can disrupt the player with debuffs or tempo loss.
Ascension HP: 33–36
Areas: Overgrowth
Moves: Clump Shot, Sticky Shot
Encounters: Group of Slimes, Shroom and Slime, Strangler and Friend, Swarm of Slimes

Single-hit pressure peaks at 3. Can disrupt the player with debuffs or tempo loss.
Ascension HP: 12–16
Areas: Overgrowth
Moves: Goop, Tackle
Encounters: Group of Slimes, Strangler and Friend, Swarm of Slimes

Mixes single hits up to 14 with multi-hit turns up to 8. Can disrupt the player with debuffs or tempo loss.
Ascension HP: 76
Areas: Overgrowth
Moves: Claw, Rip and Tear, Roar
Encounters: Mawler

Single-hit pressure peaks at 12. Carries a self-scaling line. Has defensive turns that can stall the race.
Ascension HP: 44–48
Areas: Overgrowth
Moves: Butt, Hesitant Slice, Hiss
Encounters: A Lone Nibbit, A Pair of Nibbits

Leans on multi-hit turns up to 16. Can disrupt the player with debuffs or tempo loss. Elite pacing and punishment.
Ascension HP: 66–68
Areas: Overgrowth
Moves: Infect, Lash, Leap Slam
Encounters: Phrog Parasite

Single-hit pressure peaks at 13. Can disrupt the player with debuffs or tempo loss.
Ascension HP: 40–42
Areas: Overgrowth
Moves: Chomp, Shrinker, Stomp
Encounters: Overgrowth Crawlers, Shrinker Beetle

Single-hit pressure peaks at 12. Can disrupt the player with debuffs or tempo loss. Has defensive turns that can stall the race.
Ascension HP: 54–56
Areas: Overgrowth
Moves: Constrict, Lash, Thwack
Encounters: Strangler and Friend

Single-hit pressure peaks at 3. Carries a self-scaling line.
Ascension HP: 34–36
Areas: Overgrowth
Moves: Collect Power, Energy Orb
Encounters: Overgrowth Flora, Strangler and Friend
Leans on multi-hit turns up to 8. Can disrupt the player with debuffs or tempo loss.
Ascension HP: 22–26
Areas: Overgrowth
Moves: Unleash the Hounds, Track
Encounters: Ruby Raiders