Card Database
Slay the Spire 2 Multiplayer Cards
Every card restricted to multiplayer runs, including direct support, shared setup, ally targeting, and team-wide payoffs.
What Counts as a Multiplayer Card?
This list includes cards that are limited to multiplayer runs. Some target allies directly; others scale from actions taken by anyone or create a shared team benefit.
Open the complete card databaseFilter the Multiplayer Pool

Blaze
2 EnergyGive another player 5 Strength.
Upgrade: Strength: 5 -> 7
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Demonic Shield
0 EnergyLose 1 HP. Give another player Block equal to your Block.
Upgrade: Keywords: Exhaust -> None
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Midnight
12 EnergyDeal 99 damage. Costs 1 less Energy for each card Exhausted this combat by ANYONE.
Upgrade: Damage: 99 -> 120
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Outrage
0 EnergyDeal 9 damage. Add a copy of this card into EVERYONE'S Discard Pile.
Upgrade: Damage: 9 -> 13
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Tank
1 EnergyTake % more damage from enemies. Allies take % less damage from enemies.
Upgrade: Energy Cost: 1 -> 0
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Blade Symphony
1 EnergyAdd 2 Shivs to ALL player's Hands.
Upgrade: Cards: 2 -> 3
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Concoct
0 EnergyChoose another player. Whenever their Attacks deal unblocked damage this turn, they apply 3 Poison.
Upgrade: Concoct: 3 -> 4
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Fade
0 EnergyAnother player gains 6 Dexterity this turn.
Upgrade: Dexterity: 6 -> 9
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Flanking
2 EnergyThe enemy takes double attack damage from other players this turn.
Upgrade: Energy Cost: 2 -> 1
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Sneaky
2 EnergyWhenever another player attacks an enemy, gain 1 Block.
Upgrade: Sneaky: 1 -> 2
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Energy Surge
1 EnergyALL players gain 2 Energy.
Upgrade: Energy: 2 -> 3
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Hibernate
2 EnergyThis turn, your Frost grants ALL allies Block. Channel 2 Frost.
Upgrade: Hits: 2 -> 3
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Ignition
1 EnergyAnother player Channels Plasma.
Upgrade: Keywords: Exhaust -> None
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Imitation Learning
1 EnergyChoose another player. The next 2 times they play a Power, you play a copy of it.
Upgrade: Imitation Learning: 2 -> 3
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One for All
1 EnergyEVERYONE'S 0 Energy Attacks deal 3 additional damage.
Upgrade: One For All: 3 -> 4
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Cacophony
2 EnergyEvery 33 cards drawn by ALL players, deal 66 damage to a random enemy.
Upgrade: Damage: 66 -> 99
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Glimpse Beyond
1 EnergyALL players add 3 Souls into their Draw Pile.
Upgrade: Cards: 3 -> 4
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Legion of Bone
2 EnergyALL players Summon 6.
Upgrade: Summon: 6 -> 8
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Soulbound
1 EnergyChoose an ally. Whenever you create a Soul, add a Soul to their Draw Pile.
Upgrade: Keywords: None -> Innate
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Underworld
2 EnergyWhenever other players deal attack damage this turn, apply that much Doom.
Upgrade: Keywords: Exhaust -> None
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Constellation
0 EnergyAnother player draws 1 card, gains 1 Energy, and gains 9 Block.
Upgrade: Block: 9 -> 12
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Hammer Time
2 EnergyWhenever you Forge, all allies Forge as well.
Upgrade: Energy Cost: 2 -> 1
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Largesse
0 EnergyAnother player adds 1 random Colorless card to their Hand.
Upgrade: Upgrade changes the rules text.
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Plot
1 EnergyNext turn, ALL players draw 2 cards.
Upgrade: Cards: 2 -> 3
View full card →Beacon of Hope
2 EnergyWhenever you gain Block on your turn, other players gain half that much Block.
Upgrade: Keywords: None -> Innate
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Believe in You
0 EnergyAnother player gains 2 Energy.
Upgrade: Energy: 2 -> 3
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Coordinate
1 EnergyGive another player 5 Strength this turn.
Upgrade: Strength: 5 -> 8
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Gang Up
1 EnergyDeal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
Upgrade: Extra Damage Per Stack: 5 -> 7
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Huddle Up
1 EnergyALL players draw 2 cards.
Upgrade: Cards: 2 -> 3
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Intercept
1 EnergyGain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
Upgrade: Block: 9 -> 13
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Knockdown
3 EnergyDeal 10 damage. The enemy takes double damage from other players this turn.
Upgrade: Damage: 10 -> 14 · Knockdown: 2 -> 3
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Lift
1 EnergyGive another player 11 Block.
Upgrade: Block: 11 -> 16
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Mimic
1 EnergyGain Block equal to the Block on another player.
Upgrade: Keywords: Exhaust -> None
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Rally
2 EnergyALL players gain 12 Block.
Upgrade: Block: 12 -> 17
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Tag Team
2 EnergyDeal 11 damage. The next Attack another player plays on the enemy is played an extra time.
Upgrade: Damage: 11 -> 15
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The Ball
1 EnergyDeal 10 damage. Increase this card's damage by 15 this combat and give it to a random ally.
Upgrade: Increase: 15 -> 25
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