Card Database

Slay the Spire 2 Multiplayer Cards

Every card restricted to multiplayer runs, including direct support, shared setup, ally targeting, and team-wide payoffs.

36multiplayer-only cards
6card pools
36cards in view

What Counts as a Multiplayer Card?

This list includes cards that are limited to multiplayer runs. Some target allies directly; others scale from actions taken by anyone or create a shared team benefit.

Open the complete card database

Filter the Multiplayer Pool

Blaze card artwork

Blaze

2 Energy

Ironclad · Skill · Uncommon

Give another player 5 Strength.

Upgrade: Strength: 5 -> 7

View full card →
Demonic Shield card artwork

Demonic Shield

0 Energy

Ironclad · Skill · Uncommon

Lose 1 HP. Give another player Block equal to your Block.

Upgrade: Keywords: Exhaust -> None

View full card →
Midnight card artwork

Midnight

12 Energy

Ironclad · Attack · Rare

Deal 99 damage. Costs 1 less Energy for each card Exhausted this combat by ANYONE.

Upgrade: Damage: 99 -> 120

View full card →
Outrage card artwork

Outrage

0 Energy

Ironclad · Attack · Uncommon

Deal 9 damage. Add a copy of this card into EVERYONE'S Discard Pile.

Upgrade: Damage: 9 -> 13

View full card →
Tank card artwork

Tank

1 Energy

Ironclad · Power · Rare

Take % more damage from enemies. Allies take % less damage from enemies.

Upgrade: Energy Cost: 1 -> 0

View full card →
Blade Symphony card artwork

Blade Symphony

1 Energy

Silent · Skill · Uncommon

Add 2 Shivs to ALL player's Hands.

Upgrade: Cards: 2 -> 3

View full card →
Concoct card artwork

Concoct

0 Energy

Silent · Skill · Uncommon

Choose another player. Whenever their Attacks deal unblocked damage this turn, they apply 3 Poison.

Upgrade: Concoct: 3 -> 4

View full card →
Fade card artwork

Fade

0 Energy

Silent · Skill · Uncommon

Another player gains 6 Dexterity this turn.

Upgrade: Dexterity: 6 -> 9

View full card →
Flanking card artwork

Flanking

2 Energy

Silent · Skill · Rare

The enemy takes double attack damage from other players this turn.

Upgrade: Energy Cost: 2 -> 1

View full card →
Sneaky card artwork

Sneaky

2 Energy

Silent · Power · Rare

Whenever another player attacks an enemy, gain 1 Block.

Upgrade: Sneaky: 1 -> 2

View full card →
Energy Surge card artwork

Energy Surge

1 Energy

Defect · Skill · Uncommon

ALL players gain 2 Energy.

Upgrade: Energy: 2 -> 3

View full card →
Hibernate card artwork

Hibernate

2 Energy

Defect · Skill · Uncommon

This turn, your Frost grants ALL allies Block. Channel 2 Frost.

Upgrade: Hits: 2 -> 3

View full card →
Ignition card artwork

Ignition

1 Energy

Defect · Skill · Uncommon

Another player Channels Plasma.

Upgrade: Keywords: Exhaust -> None

View full card →
Imitation Learning card artwork

Imitation Learning

1 Energy

Defect · Skill · Rare

Choose another player. The next 2 times they play a Power, you play a copy of it.

Upgrade: Imitation Learning: 2 -> 3

View full card →
One for All card artwork

One for All

1 Energy

Defect · Power · Rare

EVERYONE'S 0 Energy Attacks deal 3 additional damage.

Upgrade: One For All: 3 -> 4

View full card →
Cacophony card artwork

Cacophony

2 Energy

Necrobinder · Power · Rare

Every 33 cards drawn by ALL players, deal 66 damage to a random enemy.

Upgrade: Damage: 66 -> 99

View full card →
Glimpse Beyond card artwork

Glimpse Beyond

1 Energy

Necrobinder · Skill · Rare

ALL players add 3 Souls into their Draw Pile.

Upgrade: Cards: 3 -> 4

View full card →
Legion of Bone card artwork

Legion of Bone

2 Energy

Necrobinder · Skill · Uncommon

ALL players Summon 6.

Upgrade: Summon: 6 -> 8

View full card →
Soulbound card artwork

Soulbound

1 Energy

Necrobinder · Power · Uncommon

Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile.

Upgrade: Keywords: None -> Innate

View full card →
Underworld card artwork

Underworld

2 Energy

Necrobinder · Skill · Uncommon

Whenever other players deal attack damage this turn, apply that much Doom.

Upgrade: Keywords: Exhaust -> None

View full card →
Constellation card artwork

Constellation

0 Energy

Regent · Skill · Uncommon

Another player draws 1 card, gains 1 Energy, and gains 9 Block.

Upgrade: Block: 9 -> 12

View full card →
Hammer Time card artwork

Hammer Time

2 Energy

Regent · Power · Rare

Whenever you Forge, all allies Forge as well.

Upgrade: Energy Cost: 2 -> 1

View full card →
Largesse card artwork

Largesse

0 Energy

Regent · Skill · Uncommon

Another player adds 1 random Colorless card to their Hand.

Upgrade: Upgrade changes the rules text.

View full card →
Plot card artwork

Plot

1 Energy

Regent · Skill · Uncommon

Next turn, ALL players draw 2 cards.

Upgrade: Cards: 2 -> 3

View full card →
Beacon of Hope card artwork

Beacon of Hope

2 Energy

Colorless · Power · Rare

Whenever you gain Block on your turn, other players gain half that much Block.

Upgrade: Keywords: None -> Innate

View full card →
Believe in You card artwork

Believe in You

0 Energy

Colorless · Skill · Uncommon

Another player gains 2 Energy.

Upgrade: Energy: 2 -> 3

View full card →
Coordinate card artwork

Coordinate

1 Energy

Colorless · Skill · Uncommon

Give another player 5 Strength this turn.

Upgrade: Strength: 5 -> 8

View full card →
Gang Up card artwork

Gang Up

1 Energy

Colorless · Attack · Uncommon

Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.

Upgrade: Extra Damage Per Stack: 5 -> 7

View full card →
Huddle Up card artwork

Huddle Up

1 Energy

Colorless · Skill · Uncommon

ALL players draw 2 cards.

Upgrade: Cards: 2 -> 3

View full card →
Intercept card artwork

Intercept

1 Energy

Colorless · Skill · Uncommon

Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.

Upgrade: Block: 9 -> 13

View full card →
Knockdown card artwork

Knockdown

3 Energy

Colorless · Attack · Rare

Deal 10 damage. The enemy takes double damage from other players this turn.

Upgrade: Damage: 10 -> 14 · Knockdown: 2 -> 3

View full card →
Lift card artwork

Lift

1 Energy

Colorless · Skill · Uncommon

Give another player 11 Block.

Upgrade: Block: 11 -> 16

View full card →
Mimic card artwork

Mimic

1 Energy

Colorless · Skill · Rare

Gain Block equal to the Block on another player.

Upgrade: Keywords: Exhaust -> None

View full card →
Rally card artwork

Rally

2 Energy

Colorless · Skill · Rare

ALL players gain 12 Block.

Upgrade: Block: 12 -> 17

View full card →
Tag Team card artwork

Tag Team

2 Energy

Colorless · Attack · Uncommon

Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.

Upgrade: Damage: 11 -> 15

View full card →
The Ball card artwork

The Ball

1 Energy

Colorless · Attack · Uncommon

Deal 10 damage. Increase this card's damage by 15 this combat and give it to a random ally.

Upgrade: Increase: 15 -> 25

View full card →