Patch Window
Five releases, read in order
The smaller beta passes feed into Major Update 2, then July adds the co-op card wave and the new end-step order.
Enemy and card reworks land first
Infested Prism and Aeonglass received major fight changes. Follow Through became Scare, Fusion dropped to 1 Energy, and several class cards moved to cleaner roles.
The main branch gets a stability pass
This release concentrated on crashes, controller navigation, multiplayer consistency, event fixes, and reward-screen reliability rather than new run content.
A smaller balance and quality pass
Aeonglass lost the Ebb debuff, The Boot began supporting Osty attacks, and a short list of class cards received targeted buffs before the larger release.
Major Update 2 changes the wider game
The Bestiary, Steam Workshop support, a new random-number system, three badges, a single stronger Axebot fight, and broad card and relic reworks arrived together.
Co-op expands and turn order changes
Fifteen multiplayer cards joined the pool. Orb passives and Regen Potion healing now resolve before Doom, while each class received another focused balance pass.

