Dark
End of turnPassive: Increase this Orb's damage by 6.
Evoke: Deal its stored damage to the enemy with the lowest HP.
Focus: Modifies numeric Orb values.
Game Reference
Passive timing, Evoke effects, base values, and Focus interaction for every active Orb.
Most Orb passives resolve at end of turn. Plasma resolves at the start of turn, and its Energy values are not changed by Focus.
Passive: Increase this Orb's damage by 6.
Evoke: Deal its stored damage to the enemy with the lowest HP.
Focus: Modifies numeric Orb values.
Passive: Gain 2 Block.
Evoke: Gain 5 Block.
Focus: Modifies numeric Orb values.
Passive: Deal 4 damage to all enemies, then reduce the Orb's value by 1.
Evoke: Deal twice its current value to all enemies.
Focus: Modifies numeric Orb values.
Passive: Deal 3 damage to a random enemy.
Evoke: Deal 8 damage to a random enemy.
Focus: Modifies numeric Orb values.
Passive: Gain 1 Energy.
Evoke: Gain 2 Energy.
Focus: Does not modify Plasma.