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Neow's Sacrifice relic icon
Event PoolAncientUtilityPickup-bound

Neow's Sacrifice

Neow's Sacrifice buys a 50% Max HP heal and a possible extra combat turn at the price of carrying Guilty for five combats.

Curated Decision Signal

Fast Relic Decision Snapshot

Neow's Sacrifice is only good when it solves the problem your route is about to ask. Use this strip to see the keep signal, the trap case, and the real breakpoint before you read the rest of the page.

ReviewedJuly 20, 2026
Keep signal

Neow's Sacrifice buys a 50% Max HP heal and a possible extra combat turn at the price of carrying Guilty for five combats.

Overrate risk

The usual mistake is reading the ceiling and ignoring the shell.

Real breakpoint

The bargain changes after the fifth combat because Guilty leaves the deck; before that point, every draw cycle must price the curse honestly.

Pass signal

Pass when the map is already safe, the potion belt cannot hold Ambergris, or five curse-tax combats would damage the opener more than the bottle helps.

Trade ProfilePickup-bound
RarityAncient
CategoryUtility
UnlockBase pool

Editorial Strategy Notes

Neow's Sacrifice buys a 50% Max HP heal and a possible extra combat turn at the price of carrying Guilty for five combats.

Editorial PassJuly 20, 2026
When It Is Worth Taking
  • Take it when Ambergris secures a dangerous early route and the deck can absorb an unplayable card until Guilty removes itself.
When It Is Not Worth Taking
  • Pass when the map is already safe, the potion belt cannot hold Ambergris, or five curse-tax combats would damage the opener more than the bottle helps.
Decision Breakpoints
  • The bargain changes after the fifth combat because Guilty leaves the deck; before that point, every draw cycle must price the curse honestly.
Common Fits
  • Early elite routes, low-HP starts, open potion capacity, and decks that can finish fights before one weak draw becomes decisive.
Common Trap Fits
  • Thin decks, draw-starved openers, and routes where Ambergris would sit unused while Guilty keeps appearing in the first cycle.

Decision Breakdown

Relic Decision Breakdown

The fast pickup notes above tell you the short version. This section slows the judgment down: where the relic is genuinely premium, where it underperforms, and which route or shell question should be checked next.

Why Pick It

Neow's Sacrifice buys a 50% Max HP heal and a possible extra combat turn at the price of carrying Guilty for five combats. Take it when Ambergris secures a dangerous early route and the deck can absorb an unplayable card until Guilty removes itself. Best homes include Early elite routes, low-HP starts, open potion capacity, and decks that can finish fights before one weak draw becomes decisive. When that support already exists, Neows Sacrifice stops being theoretical upside and starts changing the next few fights immediately.

Why Skip It

Pass when the map is already safe, the potion belt cannot hold Ambergris, or five curse-tax combats would damage the opener more than the bottle helps. Thin decks, draw-starved openers, and routes where Ambergris would sit unused while Guilty keeps appearing in the first cycle. Neows Sacrifice drops fast once the run no longer needs the exact job it was drafted to solve, which is where a premium-looking text box turns into dead weight.

Breakpoint

The bargain changes after the fifth combat because Guilty leaves the deck; before that point, every draw cycle must price the curse honestly. That breakpoint only matters if it changes route greed, opener quality, or the fights you can safely take next. If that shift is not changing a real decision right now, the premium story is mostly cosmetic.

Best Shells

The clean homes are Early elite routes, low-HP starts, open potion capacity, and decks that can finish fights before one weak draw becomes decisive. Neows Sacrifice wants a shell that can cash the upside on the same turn or the same cycle it matters. Those decks convert the text into tempo, stability, or a faster kill clock instead of waiting several fights for the promise to come true.

Bad Shells

Thin decks, draw-starved openers, and routes where Ambergris would sit unused while Guilty keeps appearing in the first cycle. Those are the shells that make Neows Sacrifice look stronger in draft than it feels in play. Neows Sacrifice either arrives too early, lands too late, or asks for support the run never actually built.

Route Context

Route context matters because Neows Sacrifice is only premium when it fixes the next failure point instead of adding one more nice idea to a deck that already has too many ideas. The next check is Open Neow Relic Evaluator. Score the immediate potion against the exact character, Ascension band, and visible route. If the call is still close after that, use Open Guilty. Review the temporary curse before treating Ambergris as a free reward. If the next rooms are asking a different question, verify the line before you spend draft equity, a smith, or route safety on it.

Example Line

Take it when Ambergris secures a dangerous early route and the deck can absorb an unplayable card until Guilty removes itself. The support package already includes Early elite routes, low-HP starts, open potion capacity, and decks that can finish fights before one weak draw becomes decisive. The bargain changes after the fifth combat because Guilty leaves the deck; before that point, every draw cycle must price the curse honestly. That is the version of the run where Neows Sacrifice stops being speculative and starts changing what you can safely do in the next room or at the next campfire.

Common Misread

The usual mistake is reading the ceiling and ignoring the shell. Pass when the map is already safe, the potion belt cannot hold Ambergris, or five curse-tax combats would damage the opener more than the bottle helps. Thin decks, draw-starved openers, and routes where Ambergris would sit unused while Guilty keeps appearing in the first cycle. Neows Sacrifice gets overrated when players remember the best-case output but forget how rarely the current deck actually produces that state.

Maintenance Signals

Who Maintains This Page

Curated relic pages should show who owns the judgment layer, when it was checked, and why only selected entries get the extra human review instead of pretending every generated page is equally maintained.

Maintained bySTS2 Calculator Relic Review Desk

Only curated high-value relic pages get this human review layer and maintenance signals. The rest stay lean reference entries on purpose.

Responsible editorShuiWuHen

Final site operator and responsible editor. Final contact for corrections, rights notices, and maintenance triage via [email protected].

Last reviewedJuly 20, 2026

The curated pickup notes, trap contexts, and next-step routes for this relic were checked on the date shown here.

Revision noteVisible update

Neows Sacrifice was rechecked in the current curated relic review cycle. The core decision signal, the main trap case, and the first linked follow-up page were all confirmed on this pass.

Patch verifiedCurrent curated relic-review cycle

This page is rechecked when relic text, pickup context, or the surrounding route logic moves enough to make the old note misleading.

Applies toNeow's Sacrifice as a curated relic detail page inside the maintained live-site relic set.

The page is meant to answer when the pickup changes the run, when it underperforms, and which deeper page should come next.

DisclaimerCurated pickup evaluation, not universal relic truth.

A premium relic can still be wrong for the current shell or route. Use the relic database, guides, and route tools when the wider context matters more than the icon.

Effect Snapshot

Keep the rule text readable, then attach the metadata that changes the real pickup decision.

Neow's Sacrifice relic icon
Upon pickup, procure 1 Ambergris and add 1 Guilty to your Deck.
Trade Note

Most of the value resolves the moment it is taken, so it is not trade-friendly later.

Unlock Timing

Available without a separate Epoch unlock gate.

Starting Owner

This relic does not start attached to a specific character.

Pool

Event Pool · Ancient

Synergy Notes

These tags exist to speed up pairing decisions, not to drown the page in filler.

No extra synergy notes are attached to this relic yet.

The printed effect still appears above, so the entry remains searchable and usable.

Related Cards

Only cards that line up with the relic's own themes belong here.

No related cards surfaced for this relic.

The database keeps these links conservative, so empty beats fake synergy.

Related Relics

Shared tags matter more than vague similarity, so this list stays tight.

No closely matched relics were found.

That usually means the effect is narrow enough that loose comparisons would be noise.

Co-op Notes

Trade rules matter because the best relic is often the one on the right teammate.

Trade Profile

Pickup-bound

Most of the value resolves the moment it is taken, so it is not trade-friendly later.

Starting Owner

No fixed owner

This relic does not start attached to a specific character.

Unlock Route

Base pool

Available without a separate Epoch unlock gate.

  • Most of its value lands on pickup, so later movement is low impact.

Related Tools

A relic page should point to the next decision, not stop at trivia.

No dedicated tool is linked to this relic yet.

The detail page still carries the effect text, synergy notes, and co-op guidance.