2Silent Build
Silent Poison Carry Build
Poison wins the fights that last. Once the deck can land reliable stacks, your next job is simply surviving long enough for the clock to finish the room.

Opening Plan
Build the first working version
Start with one dependable Poison source, then solve block and card flow before adding a second slow power.
Draft Rule
Know when the package is real
Bouncing Flask handles concentrated pressure; Noxious Fumes handles time and multiple targets. Draft for the fights ahead, not the label.
Synergy
How the pieces connect
Deadly Poison and Bouncing Flask establish the stack quickly. Noxious Fumes keeps adding Poison across longer fights, and Envenom lets unblocked Attack damage contribute to the same clock.
How To Play It
Turn order that makes the package work
A rough sequence for the deck's key turn. Real runs shuffle the order, but this is how the pieces are meant to chain: set the engine, then spend into the payoff.
Noxious FumesStart the clock: 2 Poison to all enemies every turn scales the whole fight for free.
Deadly PoisonFront-load a target: a fast 5 Poison makes the current threat die on schedule.
Bouncing FlaskSpike the stack: three hits of 3 Poison pile onto whatever needs to fall first.
EnvenomDouble-dip: now your unblocked attacks also apply Poison, so every hit feeds the same clock.
Core Cards
The four cards that define the shell
These are engine markers, not four mandatory picks. The tier label follows the current character board; an unranked card can still be the narrow piece that completes this shell.
2
1Noxious Fumes
At the start of your turn, apply 2 Poison to ALL enemies.
Open card and upgrade details →
2Bouncing Flask
Apply 3 Poison to a random enemy 3 times.
Open card and upgrade details →
1Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.
Open card and upgrade details →Relic Signals
Relics that make the lane stronger
These relics improve the package, but they are not entry tickets. Draft a working deck first and treat the relic as a reason to lean harder into a line that already functions.

Snecko Skull
Whenever you apply Poison, apply an additional 1 Poison.
Open relic details →
Twisted Funnel
At the start of each combat, apply 4 Poison to ALL enemies.
Open relic details →Keep Planning
