1Black Hole
Whenever you spend or gain 1 Star, deal 3 damage to ALL enemies.
Open card and upgrade details →Regent Build
Stars do not have to be pure damage. Black Hole, Child of the Stars, and alignment-style cards let Regent turn the resource engine into safer, cleaner turns.

Opening Plan
Big Bang connects draw, Energy, Stars, and Forge in one card. Black Hole or Child of the Stars then turns Star movement into pressure or block.
Draft Rule
Choose the job the Star engine must do. Mixing every payoff produces expensive hands that never reach a clean turn.
Synergy
Big Bang supplies every resource the turn wants at once. Gaining or spending Stars triggers Black Hole for damage, spending them triggers Child of the Stars for Block, and Alignment supplies the Energy needed to keep the chain moving.
How To Play It
A rough sequence for the deck's key turn. Real runs shuffle the order, but this is how the pieces are meant to chain: set the engine, then spend into the payoff.
Black HoleArm the trigger: now every Star gained or spent deals 3 to all enemies.
Child of the StarsArm the second trigger: spending Stars also converts into Block, so the turn defends itself.
AlignmentFund the chain: +2 Energy pays for all the Star movement you are about to cause.
Big BangFire everything: draw, Energy, a Star, and Forge in one card, each Star hit and Block feeding the triggers.
Core Cards
These are engine markers, not four mandatory picks. The tier label follows the current character board; an unranked card can still be the narrow piece that completes this shell.
1Whenever you spend or gain 1 Star, deal 3 damage to ALL enemies.
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1Whenever you spend 1 Star, gain 2 Block for each 1 Star spent.
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1
1Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5.
Open card and upgrade details →Relic Signals
These relics improve the package, but they are not entry tickets. Draft a working deck first and treat the relic as a reason to lean harder into a line that already functions.

For every 10 1 Star spent, gain 10 Block.
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The first time you spend 1 Star each turn, gain 1 Strength.
Open relic details →Keep Planning