2Conqueror
Forge 3. Sovereign Blade deals double damage to the enemy this turn.
Open card and upgrade details →Regent Build
Forge is best when it leads somewhere obvious. Conqueror, Furnace, and Sovereign Blade make that line easy to read and easy to draft toward.

Opening Plan
Conqueror supplies Forge and a clear Sovereign Blade turn. Furnace is stronger in longer fights where the setup can keep paying back.
Draft Rule
Forge needs one explicit target. Stop adding setup once Sovereign Blade can already close the fight on schedule.
Synergy
Conqueror and Refine Blade add immediate Forge, while Furnace adds five each turn. Sovereign Blade carries that stored value, and Conqueror doubles its damage against the chosen enemy for the current turn.
How To Play It
A rough sequence for the deck's key turn. Real runs shuffle the order, but this is how the pieces are meant to chain: set the engine, then spend into the payoff.
FurnacePassive Forge: +5 Forge at the start of every turn builds the blade without spending cards.
Refine BladeBig deposit: Forge 9 now and gain 1 Energy next turn to fund the swing.
ConquerorSet the kill turn: Forge 3 and make Sovereign Blade deal double to your chosen enemy this turn.
Sovereign BladeSwing: cash the stored Forge into damage, doubled against the Conqueror target.
Core Cards
These are engine markers, not four mandatory picks. The tier label follows the current character board; an unranked card can still be the narrow piece that completes this shell.
2Forge 3. Sovereign Blade deals double damage to the enemy this turn.
Open card and upgrade details →
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1Relic Signals
These relics improve the package, but they are not entry tickets. Draft a working deck first and treat the relic as a reason to lean harder into a line that already functions.

At the start of each combat, Forge 10.
Open relic details →Keep Planning