2Blight Strike
Deal 8 damage. Apply Doom equal to damage dealt.
Open card and upgrade details →Necrobinder Build
This is the straightest Necrobinder shell. Land a steady Doom engine, survive the setup, and let the execute turn arrive earlier than the room expected.

Opening Plan
Use Blight Strike or Countdown to start the clock, then save the large Doom application for the turn it changes the kill threshold.
Draft Rule
Doom does nothing until it reaches the room total. Pair application with defense instead of adding every Doom card you see.
Synergy
Blight Strike converts its damage into Doom and Countdown adds more each turn. Deathbringer pushes every enemy toward the threshold; End of Days adds a final large stack and kills enemies whose Doom has reached their HP.
How To Play It
A rough sequence for the deck's key turn. Real runs shuffle the order, but this is how the pieces are meant to chain: set the engine, then spend into the payoff.
CountdownStart passive income: 6 Doom to a random enemy every turn ticks the clock for free.
Blight StrikeAdd active pressure: 8 damage also converts into 8 Doom on your target.
DeathbringerPush the whole room: 21 Doom and Weak to all enemies brings everyone near the threshold at once.
End of DaysDetonate: 29 more Doom to all, then instantly kill any enemy whose Doom meets its HP.
Core Cards
These are engine markers, not four mandatory picks. The tier label follows the current character board; an unranked card can still be the narrow piece that completes this shell.
2Deal 8 damage. Apply Doom equal to damage dealt.
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1At the start of your turn, apply 6 Doom to a random enemy.
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1Apply 21 Doom and 1 Weak to ALL enemies.
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1Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.
Open card and upgrade details →Relic Signals
These relics improve the package, but they are not entry tickets. Draft a working deck first and treat the relic as a reason to lean harder into a line that already functions.

Whenever a non-Minion enemy dies to Doom, heal 3 HP.
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Enemies with at least as much Doom as HP deal 50% less damage.
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