Ironclad Build

Ironclad Vulnerable Burst Build

This is the cleanest Ironclad shell when the run offers it. Open with Bash or Dominate, then cash the marked turn with oversized attacks before the room gets another full cycle.

Ironclad artwork

Opening Plan

Build the first working version

Bash already opens a real damage window. Add one attack that cashes it before spending picks on more Vulnerable support.

Draft Rule

Know when the package is real

Keep the package lean: one reliable opener, one payoff attack, and enough block to wait for both cards to meet.

Synergy

How the pieces connect

Bash or Dominate opens Vulnerable. Cruelty enlarges that window, while Dismantle turns it into two hits. Dominate also converts existing Vulnerable into Strength for the attacks that follow.

How To Play It

Turn order that makes the package work

A rough sequence for the deck's key turn. Real runs shuffle the order, but this is how the pieces are meant to chain: set the engine, then spend into the payoff.

  1. Bash card artworkBash

    Open the window: 8 damage and 2 Vulnerable land the debuff the rest of the package needs.

  2. Cruelty card artworkCruelty

    Widen it: Vulnerable enemies now take an extra 25% from every hit this turn.

  3. Dismantle card artworkDismantle

    Cash in: against a Vulnerable target Dismantle hits twice, so the amplified damage doubles.

  4. Dominate card artworkDominate

    Convert leftovers: turn the stacked Vulnerable into Strength for the attacks that follow.

Core Cards

The four cards that define the shell

These are engine markers, not four mandatory picks. The tier label follows the current character board; an unranked card can still be the narrow piece that completes this shell.

Relic Signals

Relics that make the lane stronger

These relics improve the package, but they are not entry tickets. Draft a working deck first and treat the relic as a reason to lean harder into a line that already functions.

Keep Planning

Use the next page for the next decision