2Ironclad Build
Ironclad Strength Carry Build
Take the slow scaling package only when the deck can defend the setup. A Strength list with weak draw is just a promise to lose before the numbers matter.

Opening Plan
Build the first working version
Inflame is the quick setup piece. Demon Form belongs only after the deck can survive a slow opening turn.
Draft Rule
Know when the package is real
Strength needs draw and multi-hit attacks to matter on time. Do not fill the deck with scaling while Act 1 still needs immediate damage.
Synergy
How the pieces connect
Inflame supplies immediate Strength and Demon Form keeps adding it. Fight Me both scales and hits twice, while Colossus can cover a dangerous turn against a Vulnerable enemy while the slower Strength plan comes online.
How To Play It
Turn order that makes the package work
A rough sequence for the deck's key turn. Real runs shuffle the order, but this is how the pieces are meant to chain: set the engine, then spend into the payoff.
Demon FormBank the scaling early: +3 Strength every turn compounds the longer the fight runs.
ColossusBuy the setup turn: Block plus 50% less damage from a Vulnerable enemy keeps you safe while Strength builds.
InflameSpike now: an instant +2 Strength makes the current turn hit while Demon Form ramps.
Fight Me!Cash the stack: two hits scale with all your Strength and add another +3 for next turn.
Core Cards
The four cards that define the shell
These are engine markers, not four mandatory picks. The tier label follows the current character board; an unranked card can still be the narrow piece that completes this shell.
2
1
1Colossus
Gain 4 Block. You receive 50% less damage from Vulnerable enemies this turn.
Open card and upgrade details →
2Fight Me!
Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.
Open card and upgrade details →Relic Signals
Relics that make the lane stronger
These relics improve the package, but they are not entry tickets. Draft a working deck first and treat the relic as a reason to lean harder into a line that already functions.

Ruined Helmet
The first time you gain Strength each combat, double the amount gained.
Open relic details →
Brimstone
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Open relic details →Keep Planning
