2Ironclad Build
Ironclad Exhaust Value Build
One good Exhaust outlet is enough to justify the rest. Once Dark Embrace or Feel No Pain is live, every dead starter or status card becomes fuel instead of drag.

Opening Plan
Build the first working version
Burning Pact is the safest first piece because it improves a normal deck before Dark Embrace or Feel No Pain appears.
Draft Rule
Know when the package is real
Add payoffs after the deck has a repeatable way to Exhaust cards. Fiend Fire is a finisher, not the whole engine by itself.
Synergy
How the pieces connect
Burning Pact starts the loop by Exhausting a card and drawing two. Dark Embrace adds another draw, Feel No Pain adds Block, and Fiend Fire turns a full hand into a final burst that triggers both powers repeatedly.
How To Play It
Turn order that makes the package work
A rough sequence for the deck's key turn. Real runs shuffle the order, but this is how the pieces are meant to chain: set the engine, then spend into the payoff.
Dark EmbraceSet the trigger: now every Exhaust draws you a card, so the loop pays you back.
Feel No PainStack the second trigger: each Exhaust also gives 3 Block, keeping you alive through the churn.
Burning PactFeed it: Exhaust a dead card, draw two, and fire both powers once on the way.
Fiend FireFinish: Exhaust the whole hand for a huge hit while every Exhaust triggers draw and Block.
Core Cards
The four cards that define the shell
These are engine markers, not four mandatory picks. The tier label follows the current character board; an unranked card can still be the narrow piece that completes this shell.
2
1Dark Embrace
Whenever a card is Exhausted, draw 1 card.
Open card and upgrade details →
1Feel No Pain
Whenever a card is Exhausted, gain 3 Block.
Open card and upgrade details →
1Fiend Fire
Exhaust your Hand. Deal 7 damage for each card Exhausted.
Open card and upgrade details →Relic Signals
Relics that make the lane stronger
These relics improve the package, but they are not entry tickets. Draft a working deck first and treat the relic as a reason to lean harder into a line that already functions.

Charon's Ashes
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Open relic details →Keep Planning
