2Defect Build
Defect Frost Control Build
When the route is threatening sustained damage, Frost is the cleanest answer. The trick is not just making Frost, but seeing enough cards to keep doing it.

Opening Plan
Build the first working version
Glacier supplies block and two Frost Orbs at once; Coolheaded keeps the deck moving while adding another Frost source.
Draft Rule
Know when the package is real
Frost buys time, but it still needs Focus or a separate damage plan. Do not mistake survival for a finish.
Synergy
How the pieces connect
Glacier and Chill load Frost quickly, while Coolheaded adds Frost without giving up card flow. Hologram returns the missing channel or payoff, and Gold-Plated Cables rewards careful rightmost-Orb placement.
How To Play It
Turn order that makes the package work
A rough sequence for the deck's key turn. Real runs shuffle the order, but this is how the pieces are meant to chain: set the engine, then spend into the payoff.
GlacierAnchor the wall: 6 Block and two Frost Orbs stabilize the turn immediately.
ChillScale to the room: channel one Frost per enemy to blanket a crowded fight.
CoolheadedKeep moving: add another Frost and draw a card so the deck never stalls.
HologramRecover the piece: pull a spent channel or payoff back from the Discard while gaining Block.
Core Cards
The four cards that define the shell
These are engine markers, not four mandatory picks. The tier label follows the current character board; an unranked card can still be the narrow piece that completes this shell.
2
2
2
1Hologram
Gain 3 Block. Put a card from your Discard Pile into your Hand.
Open card and upgrade details →Relic Signals
Relics that make the lane stronger
These relics improve the package, but they are not entry tickets. Draft a working deck first and treat the relic as a reason to lean harder into a line that already functions.

Gold-Plated Cables
Your rightmost Orb triggers its passive an additional time.
Open relic details →Keep Planning
