Patch Guide

Slay the Spire 2 Doormaker Boss Guide

This archived Doormaker guide preserves the fixed three-phase script: Hunger carried the heavy hit, Scrutiny shut off extra draw during the turn, and Grasp made every card cost 1 Energy on resolution.

Use this page as a historical boss read. Current Glory boss planning belongs on the Aeonglass page; this record remains here so older patch links do not vanish.

Boss HP489 / 512Hunger30 / 35Scrutiny24 / 26Grasp10x2 / 11x2Strength gain+3 / +4Phase orderHunger -> Scrutiny -> Grasp
Doormaker boss portrait

Core Judgment

The good read is brutally simple: this is an archived boss script. Use it for older patch context, not for current Glory boss planning.

The old stat-steal layer was gone in this pass, but the fight was not softer. The pressure moved into hand quality, redraw denial, and Energy loss.

Hunger is the damage spike. Scrutiny is the redraw trap. Grasp is the turn that makes wide cheap hands collapse.

The useful read is not "Can I live long enough?" It is "Which phase makes this hand stop working?"

Archived Phase Loop

Read the cycle top to bottom. The fight is no longer ambiguous enough to justify vague advice.

Hunger power icon

Hunger

30 / 35

Whenever you play an Attack or Skill, it is Exhausted.

This was the biggest single hit in this archived loop. It tagged current and later Attack and Skill cards with Devoured, so the hand burned itself if you solved the turn carelessly.

Scrutiny power icon

Scrutiny

24 / 26

You cannot draw additional cards during your turn.

Scrutiny only blocks extra draw during the turn. Your normal hand draw still happens, but redraw and generation lines stop saving bad turns.

Grasp power icon

Grasp

10x2 / 11x2

Whenever you play a card, lose 1 Energy.

Grasp afflicted every current and later card with Weighted. The stat steal was gone, but low-cost chains still fell apart and the boss still gained 3(4) Strength before the loop reset.

What Changed Inside V103.2

This matters because plenty of community notes froze on the middle pass and never caught the later redistribution.

March 26, 2026

The fight became a fixed phase loop

This pass turned Doormaker into a readable Hunger -> Scrutiny -> Grasp cycle instead of a looser random-control boss. That part stayed.

April 2, 2026

Grasp briefly became the headline punish turn

One short patch pass pushed Grasp to a single 20(23) hit and tied it to the per-card Energy drain. Plenty of older notes stopped there and never recovered.

Archived V103.2 state

The damage was redistributed, not rolled back

This rule set kept the per-card Energy drain, trimmed the older stat-steal baggage, lowered the strength gain to 3(4), and shifted the biggest single hit back onto Hunger.

Rule Details That Matter

Most Doormaker losses come from reading a keyword too loosely. These are the parts of the rules that actually change how you spend a turn.

Hunger applies Devoured to current and later Attack or Skill cards

Devoured is not just a label. Hunger tags every current Attack or Skill card, adds Exhaust if the card did not already have it, and does the same to later cards that enter combat while the phase is active.

Scrutiny blocks redraw, not the normal turn-start hand

Scrutiny does not cancel the cards you draw at the start of the turn. It stops additional draw during the turn, which is why Acrobatics, Hologram, random creation chains, and other rescue lines fail there.

Grasp uses Weighted, so every played card loses 1 Energy

Weighted sits on every current card and also catches cards that enter combat later in the phase. The tax happens when the card is played, not as a one-time cost bump, and it clears when Grasp rotates out.

How To Play The Loop

Most late Act 3 losses here are not mystery losses. They come from phase misallocation.

Bank premium cards for Hunger, not for Grasp

The older mistake was overplanning for the wrong phase. Hunger is where the biggest single hit lives now, so your cleanest block or kill turn often belongs there.

Do not build a turn around redraw under Scrutiny

If the hand needs Acrobatics, Hologram, random generation, or any other redraw crutch to become playable, treat that hand as dead on arrival when Scrutiny is active.

Zero-cost spam is fake under Grasp

Grasp does not merely increase printed costs. Weighted drains Energy when the card is played. Cheap chains, generated fodder, and "I will just play five little cards" turns collapse fast.

Count future Strength, not only current damage

Grasp still feeds Strength into the next Hunger cycle. If you barely survive one loop, the next pass is usually worse unless the boss is already in lethal range.

Common Mistakes

These are the repeat failures that survive even after players learn the move names.

Reading Grasp as a harmless setup turn. It is lower than the April 2 spike, but the Energy drain still destroys overextended hands.

Treating Scrutiny like a text line instead of a sequencing rule. If you need extra draw to stabilize, that turn was never stable.

Spending all premium mitigation too early because the old guide said Grasp was the only turn that mattered.

Related Pages

Open the narrower page that answers the next real question instead of forcing one guide to pretend it is a calculator and a database at the same time.

FAQ

Short answers for the parts of the fight that still get misstated.

What was the archived Doormaker phase order?

After Dramatic Open, the archived fight looped Hunger, then Scrutiny, then Grasp, and returned to Hunger again.

Which Doormaker turn hit hardest in this archive?

Hunger was the heavy single-hit turn at 30 damage, or 35 at higher Ascension attack scaling.

Does Grasp still steal Strength and Dexterity?

No. This version kept the Energy-drain pressure, but the older stat-steal layer was gone.

Is Grasp still the turn where every played card drains Energy?

Yes. In this archived pass, Grasp punished wide hands because every card you played cost 1 Energy on resolution.

Does Scrutiny stop the normal draw at the start of the turn?

No. Scrutiny blocks additional draw during the turn. Your normal hand draw still happens, which is why the phase mostly punishes redraw and generation lines.

Does Hunger permanently add Exhaust to those cards?

No. Hunger adds Exhaust only while its Devoured tag is active. When the phase rotates out, cards tagged by Hunger lose that temporary Exhaust again.